Lining up a shot, angling a shot just right, and savoring every breath as you let out that prefect shot is what makes Pool such an satisfying game, and it’s that very same technical satisfaction that makes the early build TechDemo of CrossCode, an HTML5 Action RPG on the Impact.JS game engine, such an entertaining and interesting demo. While it is just a TechDemo, the current public version of CrossCode shows not only a technically sound build but also shows just how much potential this project has.
I have to start off by saying that I just love the indie game scene. Not only can I get quality games for cheap, I also get put into some wonderfully odd situations that most conventional retail games, I think, would never explore, such as being a washed-out wrestler seeking revenge/redemption in Pyrodactyl’s
two week old new brawler/rpg . Read the rest of this entry »
Some people might excuse themselves from their obligations with unrelated things like “tiredness” or “school” or “real life”, but don’t worry my zero readers, I’ve been away for the very reason that brought me here in the first place: video games.
Yep, video games, and that’s about half of what I still got out of last year. Not entirely sure how I got a hold of this many, what with me having constantly no money throughout the year, but regardless I’ve got quite a few more games to finish up from good ol’ 2011 (for a full list of what I’m working with, check out the About page). But what did I think about 2011’s gaming overall? Well, I’ll go more into detail after the break, but three words automatically come to mind:
Too Dang Good. Read the rest of this entry »