I’m happy to finally announce the 2013 Extra Life schedule for the Polypinion stream! There will be gimmicks, for sure, as well as some giveaways and a few other gimmicks that still need to be worked out tonight, but it will be fun and entertaining for sure so please feel free to drop in and watch!
11:00am – 12:20pm: Rose & Time
12:30pm – 3:30pm: Shovelware Shatterday
3:30pm – 4:30pm: Bleed
4:30pm – 5:30pm: Ninja Hobo Connoisseur & Crosscode Techdemo++
5:30pm – 6:30pm: The Useful Dead
6:30pm – 9:00pm: Virtua Tennis 4
9:00pm – 12:00am: (Primarily) Horror Open Game Night
12:00am – 2:00am: Condemned: Criminal Origins
4:30am – 8:00am: Game Based On Poll
8:00am – 12:00pm: Ex-Hard Yakuza 2
(All times are in CST)
Shovelware Shatterday is a show where we have another contribute, PikaMario/The Sus, plays bad video games. This week I’ll be taking the pain in his stead by playing Ride to Hell: Retribution, Tomb Raider VI, and/or Malice.
Open Game Night is an idea which originated on another stream, 4PlayerPodcast, in which the streamer, in this case me, plays a random game for about 20 minutes, then the viewers vote for 5 minutes on whether they want to see that same game for another 25 minutes or move onto another game.
The poll for the “Game Based On Poll” will be made and voted at 4am, and the contents of that poll will be a MYSTERY until then.
Game: CrossCode TechDemo++
Developer: Radical Fish Games
Game’s Website: http://www.cross-code.com
(0:00-2:23) Short Impressions Before Gameplay
(2:23-14:27) Techdemo++ Through Credits
(14:27-26:27) After Credits Challenge
And here’s another CrossCode video, this time with the new TechDemo++ build that came out earlier this week. Hope you enjoy it!
Full Impressions: https://polypinion.wordpress.com/2013/…
Post-Posting: I now notice that the audio gets heavily desync’d at some point during the video. If anybody watching this happens to know how to fix that and/or how to keep that some happening in the future, please let me know.
Like always, if you like what you see here then please consider following the blog and subscribing to the channel.
Developer: Radical Fish Games
Music: Tutorial-Battle from CrossCode’s composer http://intero93.tumblr.com/
In celebration of the launch of the CrossCode TechDemo++, here’s a run through of RadicalFishGame’s CrossCode TechDemo’s Final Challenge with some tips on how to effectively battle in this game down here in the description!
Lining up a shot, angling a shot just right, and savoring every breath as you let out that prefect shot is what makes Pool such an satisfying game, and it’s that very same technical satisfaction that makes the early build TechDemo of CrossCode, an HTML5 Action RPG on the Impact.JS game engine, such an entertaining and interesting demo. While it is just a TechDemo, the current public version of CrossCode shows not only a technically sound build but also shows just how much potential this project has.
I have to start off by saying that I just love the indie game scene. Not only can I get quality games for cheap, I also get put into some wonderfully odd situations that most conventional retail games, I think, would never explore, such as being a washed-out wrestler seeking revenge/redemption in Pyrodactyl’s
two week old new brawler/rpg . Read the rest of this entry »
(This entire post is in response to a fellow blogger of Crystal Prison Zone. I would suggest reading his entry first before reading my own not only because mine is simply a comment that had gotten too big for the comment box, but also because he’s a pretty dang good writer and makes his points rather well.)
There’s a gameplay mechanic in Ninja Theory’s Enslaved, a game which plays as a somewhat clumsy hack ‘n slasher with some auto-platforming a la Uncharted, that works much, if not completely like an escort would in most games. Due to a helmet placed on Monkey’s, the player, head, the player must protect a girl named Trip and escort her back to her home, and if the player fails to ward enemies off of Trip, she and the player will die. Thankfully, Trip can pull her own weight by providing the player with an upgrade system that ups basically all of the player’s abilities, decoys that will distract enemies, and tech-saviness that gets the duo through many a door and obstacle, all of which are unavailable to a player if Trip is not around. Better than most escorts, but still typical? Perhaps, if not for the fact that this mechanic links up with the story in a fascinating way. In a chapter about halfway through the game, a grief-stricken Trip leaves the player and runs through an enemy-infested area. With the threat of Trip and subsequently the player’s death looming overhead, the player must charge through the enemies and work their way back to Trip before the worst can happen to her. This is just one of many examples in video gaming in which narrative and gameplay are intertwined, and it’s an example that I use quite often in defending a game that tells a story that is not part of point ‘n clickie or unInteractive Fiction. Read the rest of this entry »
Some people might excuse themselves from their obligations with unrelated things like “tiredness” or “school” or “real life”, but don’t worry my zero readers, I’ve been away for the very reason that brought me here in the first place: video games.
Yep, video games, and that’s about half of what I still got out of last year. Not entirely sure how I got a hold of this many, what with me having constantly no money throughout the year, but regardless I’ve got quite a few more games to finish up from good ol’ 2011 (for a full list of what I’m working with, check out the About page). But what did I think about 2011’s gaming overall? Well, I’ll go more into detail after the break, but three words automatically come to mind:
Too Dang Good. Read the rest of this entry »